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Old 09-02-10, 07:44 AM
  #76  
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Re: Batman: Arkham Asylum Sequel

Wow! This game looks fantastic. I had low expectations when the first was announced and was blown away... this looks like it's ramping up in every way.
Old 09-02-10, 12:53 PM
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Re: Batman: Arkham Asylum Sequel

Originally Posted by cheaitsjustin
A ton of new info from OXM!

Note: there are some spoilers.
Spoiler:
- Arkham City is four or five times larger than Arkham Asylum.
- The game starts by being briefed by Alfred, he explains the Two-Face vs Catwoman situation and you start heading to the area the two are located.
- Batman is now much more agile, he is now able to plunge into a dive mid glide to accelerate flight.
- Two-Face has a gang roaming Arkham City, you will find them wearing face masks replicating their boss'.
- Criminals who aren't connected with any super villains roam the street.
- Story suggests that Professor Strange has been kidnapping Gotham citizens who are opposed to Arkham City.
- One and half years after the original game.
- Use new detective mode to discover a thugs super villain boss. This will be used to find The Riddlers men.
- The Riddler is in Arkham City, they hint you are almost certain to come face to face with him.
- Jack Ryder has been put into Arkham City due to him becoming to close to the truth on the city while working on an expose. Rocksteady where hesitant to reveal what Ryder had uncovered.
- Your first meeting with Two-Face is early on in the game. You are greeted with him displaying Catwoman tied up side down to a baying crowd of criminals. His two conflicting personalities being voiced out loud.
- Two-Face decides Catwoman's fate with the iconic coin toss. She gets lucky this time.
- The first confrontation with Two-Face results in Batman getting shot in the chest only for Catwoman to slip out of her chains and hit Two-Face into the acid she was about to be chucked into. A flirtatious conversation is then held between Catwoman and Batman only to be interrupted by a smiley face sniper dot rolling up Catwoman's suit. The shot is fired and misses her by a whisker.
- Your first detective mode experience is finding the bullet hole on the floor and figuring out its trajectory.
- Trajectory reveals the location of the shot. A bell tower housed by the Joker.
- Joker has a potentially fatal desease.
- Calendar Man is confirmed.
- The date and time effect your interaction with Calendar Man, set your console of PC's time a month ahead from last and you will receive a completely different conversation.
- Batman's launcher has received an upgrade, you can now stop at anytime instead of being forced to the end every time.
- You are pitted against a lot more thugs at once compared to the original game.
- Increased amount of combat animations.
- Phone booths ring only for thugs to stand by it, afraid to answer. Rumours going round suggest anyone that answers these calls end up dead.
- The mysterious caller ends up being Victor Zsasz, this starts one of many side quests in the game.
- To start the side quest you must follow a number of ringing phone boxes only to greeted with him at the final one.
- Co-Op seems to be hinted. Catwoman has very similar combat techniques to Batman when in game.
- Rocksteady suggest Crime Alley will make an appearance.
- Rocksteady insist that the only confirmed villains so far are the ones you have seen.


http://arkhamcity.co.uk/viewtopic.ph...=unread#unread
Old 09-02-10, 01:54 PM
  #78  
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Re: Batman: Arkham Asylum Sequel

Geez, yeah talk about spoilers alright. I feel like I've already played the game.
Old 09-02-10, 02:02 PM
  #79  
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Re: Batman: Arkham Asylum Sequel

10:1 we won't see The Penguin in this game and instead, he'll be the set-up for a third game.
Old 09-02-10, 03:00 PM
  #80  
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Re: Batman: Arkham Asylum Sequel

Is it just me, or did they change the model for Harley's face? It looks really different (and not just because she replaced the eye mask with paint).
Old 09-02-10, 03:06 PM
  #81  
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Re: Batman: Arkham Asylum Sequel

Originally Posted by Suprmallet
Is it just me, or did they change the model for Harley's face? It looks really different (and not just because she replaced the eye mask with paint).
It's not just you. In AA, Harley had more of a heart shaped face. I believe the mouth was also made smaller.
Old 09-02-10, 03:38 PM
  #82  
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Re: Batman: Arkham Asylum Sequel

new pics look tight!
Old 09-02-10, 03:43 PM
  #83  
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Re: Batman: Arkham Asylum Sequel

Originally Posted by Boba Fett
10:1 we won't see The Penguin in this game and instead, he'll be the set-up for a third game.
Agreed. I think we'll run into some of his henchmen around town, but won't actually see him.
Old 09-02-10, 03:45 PM
  #84  
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Re: Batman: Arkham Asylum Sequel

The original Harley from B:AA


Last edited by Giantrobo; 09-02-10 at 03:55 PM.
Old 09-02-10, 03:51 PM
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Re: Batman: Arkham Asylum Sequel



I stand corrected on the mouth size.
Old 09-02-10, 04:05 PM
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Re: Batman: Arkham Asylum Sequel

^^
I think the lack of a mask makes a big difference...
Old 09-02-10, 04:24 PM
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Re: Batman: Arkham Asylum Sequel

Yeah, the mask and her bangs.
Old 09-07-10, 05:26 PM
  #88  
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Re: Batman: Arkham Asylum Sequel

This game looks F'N amazing. From what I have read they started working on this before the first one was even released, hence some of the hints in Arkham Asylum about this game. (Such as the hidden Map, characters mentioned that arn't seen ...)

I think the spoilers thrown out so far are not even the tip of the iceberg of what it coming our way. Most of them will probably be shown right in the demo. I'm sad that we have to wait another year, but they have a long time to polish this one to perfection, or even start working on a third game.
Old 09-30-10, 07:51 AM
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Re: Batman: Arkham Asylum Sequel

Batman: Arkham City adds interrogation to detective skillset



In the latest issue of the UK's PSM3 magazine, Batman: Arkham City director Sefton Hill outlined an upgrade to Batman's "Detective Mode" designed to help him extract information. Batman will now be able to scan a criminal database to find likely informants among henchmen, and then interrogate them to get what he needs -- like extra Riddler clues.

"The Riddler continues to taunt the Dark Knight with mind-bending puzzles and exploration challenges," Hill said, "but the location of his biggest secrets are known only to him and people he's told. Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant."

We're excited about the new gameplay mechanic -- as well as the challenge, described by Hill, of making sure not to knock out the one guy in a crowd you need to talk to. But mostly we're happy for the Riddler. He's well on his way to figuring out the secret to successful crime: not immediately giving the world's greatest detective any clues about how to find your stash.
Old 12-12-10, 09:16 AM
  #90  
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Re: Batman: Arkham Asylum Sequel

Cinematics trailer for Batman: Arkham City shown yesterday on the VGA:

http://www.gametrailers.com/video/vg...-arkham/708342
Old 12-12-10, 10:20 AM
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Re: Batman: Arkham Asylum Sequel

I came.
Old 12-12-10, 11:01 AM
  #92  
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Re: Batman: Arkham Asylum Sequel

HOLY HELL! That looks BAT-TASTIC!
Old 12-12-10, 11:15 AM
  #93  
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Re: Batman: Arkham Asylum Sequel

Heck yeah. I am a major Batfanatic. I have played through the first game well over a dozen times. I have over 1,500 Batman comics, pretty much every single Batman related comic since the 1985 Crisis on Infinite Earths reboot. This is easily my most wanted game.
Old 12-12-10, 12:49 PM
  #94  
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Re: Batman: Arkham Asylum Sequel

Originally Posted by alxreys
Batman: Arkham City adds interrogation to detective skillset



In the latest issue of the UK's PSM3 magazine, Batman: Arkham City director Sefton Hill outlined an upgrade to Batman's "Detective Mode" designed to help him extract information. Batman will now be able to scan a criminal database to find likely informants among henchmen, and then interrogate them to get what he needs -- like extra Riddler clues.

Late response to this but Batman had this ability in the XBOX Batman Begins game. You would question them and kinda rough them up until they gave up all their info...then you'd knock them out.
Old 12-12-10, 12:57 PM
  #95  
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Re: Batman: Arkham Asylum Sequel

Originally Posted by LorenzoL
Cinematics trailer for Batman: Arkham City shown yesterday on the VGA:

http://www.gametrailers.com/video/vg...-arkham/708342

Why is it so satisfying to see Batman kicking all sorts of ass?! I mean DAMN!!

I can't wait for this game.
Old 12-12-10, 01:16 PM
  #96  
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Re: Batman: Arkham Asylum Sequel

Isn't the next Nolan film going the Hugo Strange route as well?
Old 12-12-10, 02:14 PM
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Re: Batman: Arkham Asylum Sequel

^ I believe that's the current rumor. Hot damn, I can't wait for this game!
Old 12-12-10, 04:42 PM
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Re: Batman: Arkham Asylum Sequel

Not surprising that this game is looking really good. I appreciate different aspects of Bat's rogues getting some screen time. I love the classics, but there are so many other baddies to choose from than Joker, Riddler, and Two-Face.

I hope they work in Killer Moth or Firefly into this game. That would be BOSS!
Old 12-12-10, 08:10 PM
  #99  
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Re: Batman: Arkham Asylum Sequel

Originally Posted by Giantrobo
Why is it so satisfying to see Batman kicking all sorts of ass?! I mean DAMN!!

I can't wait for this game.
I know. Normally I don't gush over non-gameplay trailers but.. hot damn!
Old 02-14-11, 09:49 AM
  #100  
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Re: Batman: Arkham Asylum Sequel

Looks like no multiplayer -

http://xbox360.ign.com/articles/114/1149491p2.html

IGN: Now, give us a Valentine's Day gift and tell us SOMETHING about multiplayer. You know that the couple that plays together stays together – and that works for friends or significant others. What's going on with multiple players in Arkham City? Co-op? competitive? We must know!

Sefton Hill: There have been a number of rumors circulating about a multiplayer mode in Batman: Arkham City so let me start by saying, once and for all, that Batman: Arkham City is a "single-player only" experience.

Our thought process behind this was fairly simple: when we investigated adding multiplayer we asked, "If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?"

With the game now coming to the final stages, I can honestly say it would not have been possible to deliver Arkham City the way we wanted to if we'd have added multiplayer.

So it might not be the fashionable choice, it might not get us an extra tick on the box, but we are convinced, and we hope that gamers will agree when they get to play the finished game, that we have made the right decision.


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