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Old 06-12-05, 05:29 AM
  #126  
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I like that they have a memory card slot on the kiosk. A great idea for those of us who don't use the Live function, and still would want to get updates and such.
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Old 06-12-05, 09:42 AM
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Originally Posted by achau9598
I like that they have a memory card slot on the kiosk. A great idea for those of us who don't use the Live function, and still would want to get updates and such.
I'll second that, though I'll wait and see exactly what they have in mind with this.
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Old 06-12-05, 01:35 PM
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Originally Posted by achau9598
I like that they have a memory card slot on the kiosk. A great idea for those of us who don't use the Live function, and still would want to get updates and such.
I just hope it doesn't turn into some gimmick that forces people into buying memory cards.

Like releasing exclusive content on the kiosks.
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Old 06-13-05, 01:01 PM
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Here's another article on backwards compatibility. Nothing really no other than confirming the obvious rumors that BC wasn't something they focused on until recently.

http://www.1up.com/do/newsStory?cId=3141410

Since Microsoft's announced Xbox 360 would support backwards compatibility with "top selling Xbox titles" at the Electronic Entertainment Expo, the company has kept quiet about the details of the feature. A Bit-Tech interview with ATI's European Developer Relations Manager Richard Huddy has revealed more about Microsoft's progress.
The original Xbox was built upon an Intel CPU and Nvidia GPU, whereas Xbox 360 utilizes an IBM CPU and ATI GPU. Games on the Xbox taking advantage of Nvidia-specific coding would have trouble being emulated on the Xbox 360 hardware.

"Emulating the CPU isn't really a difficult task. They have three 3GHz cores, so emulating one 733MHz chip is pretty easy," said Huddy. "The real bottlenecks in the emulation are GPU calls - calls made specifically by games to the Nvidia hardware in a certain way. General GPU instructions are easy to convert - an instruction to draw a triangle in a certain way will be pretty generic. However, it's the odd cases, the proprietary routines, that will cause hassle."

Also, Huddy confirms rumors that backwards compatibility has not been a part of Microsoft's plans for very long. It reportedly wasn't in the original design specification, as the company didn't want to compromise their next-generation hardware catering to their previous architecture. While that doesn't appear to be happen, the rapid inclusion of backwards compatibility seems to have complicated matters.

Instead, emulation has been coded at the CPU level, and Huddy believes emulation profiles will be stored on the Xbox 360's hard drive. "I imagine that a certain number will ship with the system," he said. "They already have the infrastructure to distribute more profiles via Live, and more and more can be made available online periodically."

Microsoft and Nvidia could not be reached for comment as this went to press. Stay tuned to 1UP.com for more.
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Old 06-13-05, 03:59 PM
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Backwards compatibility wasn't in the original idea and now it is suddenly bumped to the top as the 360's main priority.

I hope emulating all the codes/instructions of Nvidia's GPU won't delay the 360's launch. That would suck big time.
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Old 06-13-05, 05:51 PM
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Here's a great article on Xbox 360's GPU. Link

While this is a very "tech" article, I'll copy and paste some stuff I found interesting. Alot of this went over my head, but it's clear that the GPU is revolutionary.

Whilst ostensibly Xenos has been hailed as a Shader Model 3.0 part, its capabilities don't fall directly inline with it and exceed it in some areas giving this more than a whiff of WGF2.0 (Windows Graphics Foundation 2.0 - the new name for DirectX Next / DirectX 10) about it.
As each of the three shader ALU arrays is a separate array there is no dependency between one another so what programs are being executed on them at any one point in time is completely independent - at a snapshot in time they could, potentially, all be vertex processing, all be pixel processing or there can be a mixture of both vertex processing and pixel processing occurring on the three different 16 ALU arrays. The arrows on the diagram above indicates that there is some dependency from one of the shader arrays to another, almost as though they are pipelined; this is in fact not the case and each ALU array is working independently of the other and the data is not pipelined between them.
The combination of the shader array and tessellation unit can now make the, oft spoken of but rarely seen, capability of displacement mapping an attainable method to use as this truly becomes a single pass algorithm for Xenos. A simple primitive can be sent to the tessellation unit which is then subdivided into a vertex mesh and then that can be applied to a vertex shader program that does displacement map lookups via the vertex fetch texture units and then the geometry mesh altered according to the sampled values from the texture sampler. Alternatively, if the screen-space projection of the input primitive to the tessellation unit is calculated prior to tessellation then the per-edge tessellation level can be figured out dependant on that projection such that displacement mapping with correct, dynamic level of detail can be achieved.
As the CPU is going to be using Xenos to handle all its memory transfers, the connection between the two has 10.8GB/s of bandwidth both upstream and downstream simultaneously. Additionally the Xenos graphics processor is able to directly lock the cache of the CPU in order to retrieve data directly from it without it having to go to system memory beforehand. The purpose of this is that one (or more, if wanted) of the three CPU cores could be generating very high levels of geometry that the developer doesn't want to, or can't, preserve in the memory footprints available on the system when in use. High-resolution dynamic geometry such as grass, leaves, hair, particles, water droplets and explosion effects are all examples of one type of scenario that the cache locking may be used in.
The ROP's can handle several different formats, including a special FP10 mode. FP10 is a floating point precision mode in the format of 10-10-10-2 (bits for Red, Green, Blue, Alpha). The 10 bit colour storage has a 3 bit exponent and 7 bit mantissa, with an available range of -32.0 to 32.0. Whilst this mode does have some limitations it can offer HDR effects but at the same cost in performance and size as standard 32-bit (8-8-8-8) integer formats which will probably result in this format being used quite frequently on XBOX 360 titles. Other formats such as INT16 and FP16 are also available, but they obviously have space implications. Like the resolution of the MSAA samples, there is a conversion step to change the front buffer format to a displayable 8-8-8-8 format when moving the completed frame buffer portion from the eDRAM memory out to system RAM.

Last edited by tenaciousdave; 06-13-05 at 06:01 PM.
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Old 06-13-05, 06:50 PM
  #132  
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Don't know exactly what all that tech mumbo-jumbo means but, it sounds cool and I want it now.
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Old 06-13-05, 10:33 PM
  #133  
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Originally Posted by Centurion
Backwards compatibility wasn't in the original idea and now it is suddenly bumped to the top as the 360's main priority.

I hope emulating all the codes/instructions of Nvidia's GPU won't delay the 360's launch. That would suck big time.
MS won't miss their launch window. At worst, they will just do what they did with LIVE this generation, promise that it will be a part of the 360 and launch it over a year later as finally functional.
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Old 06-14-05, 11:46 AM
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Yeah, there's 100% no way that backwards compatibility issues will delay the launch.

It will just launch to no, or very few, games supported if they're having issues, with patches over Live to add more support later.
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Old 06-14-05, 11:49 AM
  #135  
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2 Interesting articles today:

1st possible music subscription service:

http://www.pocket-lint.co.uk/news.php?newsId=1300

12 June 2005 - Microsoft has announced that it is planning on offering a subscription download music service in an attempt to claw back some of the ground lost between it and Apple’s iTunes service.

Microsoft, which launched its MSN Music download service last year to rival Apple's offering, said on Friday that "offering a subscription service was an important step in helping people find and discover great music online."

The subscription service is expected to be run similar to way to Napster or RealMedia’s current offering. It would allow people to download unlimited tracks on a monthly basis for one set fee to be played on a number of different media devices including perhaps we think the Xbox 360.

Reports that Microsoft was getting closer to launching such a service, hit share prices of Napster by three percent and Apple by five percent.
2nd about World of Warcraft

http://www.bit-tech.net/news/2005/06...unds_diablo_3/

The chaps over at Eurogamer have got a great interview with Paul Sams, VP of Business Operations at Blizzard. Paul goes into some great detail about the future of World of Warcraft, which will surely be of interest to the thousands of addicts that I know will be reading this!

WoW has "Far surpassed our expectations," he unsurprisingly comments. With 1.5m+ paying players right now, WoW has had an unbelievable start to its life. However, Paul does admit that "Our first weekend numbers were so gigantic... I don't want to say that it took us by surprise, but in some respects it really did... We were able to respond and provide additional hardware very quickly." I think some of the first American players might dispute that!

Sams states that Blizzard will "Most certainly" be working on paid expansion content in the near-term future.

As for next-gen, Blizzard is "Exploring any variety of possibilities," and says it has been approached by Microsoft to put WoW on the Xbox 360 - but is hesitant because it would require a keyboard and mouse to be sold or attached separately.

Of course, every one is dying to know about Diablo 3 - is it in the works? "I think that there are definitely some new project announcements coming in the future..." With all the speculation that music for the title has already been recorded, we certainly hope that the beloved RPG makes a comeback.

Last edited by Flay; 06-14-05 at 11:54 AM.
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Old 06-14-05, 12:21 PM
  #136  
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Diablo III
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Old 06-14-05, 12:41 PM
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Hey, do you guys think the 360 is going to sell out at christmas like the DS and the PS2 Slim did last year? Also, I want to put in a reserve, but I was going to do it more towards November, do they stop taking reserves at some point? Thanks
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Old 06-14-05, 12:53 PM
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Yes it will probably sell out around the holidays.

And yes the game stores stop taking reserves when they have as many pre-orders as units they expect to get in.

That said, you should be able to buy one in the first month or so of launch without any problems.

It will be sold out for the first couple weeks, then you'll be able to find them fairly easy, and then they'll be tough to find right before and right after X-mas more than likely.
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Old 06-14-05, 01:00 PM
  #139  
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Originally Posted by lovefletch
Hey, do you guys think the 360 is going to sell out at christmas like the DS and the PS2 Slim did last year? Also, I want to put in a reserve, but I was going to do it more towards November, do they stop taking reserves at some point? Thanks
Yes, I think it will (remember they are trying to launch in three regions).

It's quite possible that they will, but I read that someplaces are taking pre-orders on their 2nd shipments while others haven't started taking preorders at all.
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Old 06-14-05, 05:24 PM
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Originally Posted by lovefletch
Hey, do you guys think the 360 is going to sell out at christmas like the DS and the PS2 Slim did last year? Also, I want to put in a reserve, but I was going to do it more towards November, do they stop taking reserves at some point? Thanks
I know that Gamestop has already sold out of first shipment reserves and has moved to a second shipment reserve.
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Old 06-14-05, 09:42 PM
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I'm not sure I could see WOW in it's current form running on 360 although the idea is nice. I can understand from Blizzards point of view they would like to release something that would better target the platform. That being of course, Diablo 3! Certainly, based on 2, this is a game that is quite well suited to control via a standard console controller.

So I'm willing to throw my hat in and say that Diablo 3 in some form or other will make it onto 360 or PS3. It's arguable with the number of diablo clones around these days as to how relevant it is as a series, but it's popularity cannot be denied.
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Old 06-15-05, 11:37 AM
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http://www.gamesindustry.biz/content_page.php?aid=9536

Xbox 360 will launch in Japan this December
Rob Fahey 11:52 15/06/2005
"We expect to win," says Japanese Xbox boss of impending next-gen battle

Microsoft's Japanese Xbox chief Yoshihiro Maruyama has confirmed that the company's next-generation console, the Xbox 360, will launch in Japan this December - and predicted that the company will beat Sony on its home turf this time.

Speaking with the press in the Far East, Maruyama said that "we will enter the Japanese market around December," placing the launch date in Japan a few weeks after the expected October/November timeframe in North America and Europe.

Japan has so far been the toughest market for the Xbox, and Microsoft has largely failed to capture the imagination of Japanese gamers with the console - which is vastly outsold in the region by both the PlayStation 2 and the GameCube.

Next time around will be different though, according to former Square executive Maruyama - who told journalists that "this time, as well as launching first, we have focused on designing the machine and the games for the Japanese market."

"We expect to win," he concluded.


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Old 06-15-05, 06:05 PM
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Originally Posted by mrpayroll
http://www.gamesindustry.biz/content_page.php?aid=9536

Xbox 360 will launch in Japan this December
Rob Fahey 11:52 15/06/2005
"We expect to win," says Japanese Xbox boss of impending next-gen battle

Microsoft's Japanese Xbox chief Yoshihiro Maruyama has confirmed that the company's next-generation console, the Xbox 360, will launch in Japan this December - and predicted that the company will beat Sony on its home turf this time.

Speaking with the press in the Far East, Maruyama said that "we will enter the Japanese market around December," placing the launch date in Japan a few weeks after the expected October/November timeframe in North America and Europe.

Japan has so far been the toughest market for the Xbox, and Microsoft has largely failed to capture the imagination of Japanese gamers with the console - which is vastly outsold in the region by both the PlayStation 2 and the GameCube.

Next time around will be different though, according to former Square executive Maruyama - who told journalists that "this time, as well as launching first, we have focused on designing the machine and the games for the Japanese market."

"We expect to win," he concluded.


Chris
While I do expect them to perform better in Japan this time, there is not one chance in hell they will beat out Sony or Nintendo in Japan.
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Old 06-15-05, 08:32 PM
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Originally Posted by tenaciousdave
While I do expect them to perform better in Japan this time, there is not one chance in hell they will beat out Sony or Nintendo in Japan.
Agreed. I don't see this happening this generation even with the 360 being released first. I do, however, think the popularity gap between Sony, Microsoft, and Nintendo will be narrowed in the Japanese market this time around.

I'm sure Microsoft did A LOT of research and is working on getting the games the Japanese audience enjoy playing and of course the price in which they sell them has to be competitive enough that it persuades buyers to choose them over the competition. This formula is true for every region.

Remember, Microsoft went as far as conducting a survey to see what the Japanese audience thought about the physical appearance of the 360. They got the results from their survey and ultimately ended up with the unit we see in pictures now. Microsoft is definitely taking more steps to cater to the Japanese market.
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Old 06-15-05, 09:08 PM
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They won't do better in Japan until they get support from Japanese developers that rivals that of Sony.

It looks like they'll be better in this regard this gen slightly, but not enough to make much of a difference.

And I'm sure there's plenty of gamers in Japan who'll just flat out never by an american made console.
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Old 06-16-05, 12:30 PM
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Microsoft has signed a deal with NVIDIA to license the company's technology in order to enable backwards compatibility in the Xbox 360, which uses an ATI graphics chipset that isn't natively compatible with Xbox titles.

The question of how to get Xbox 360 - which uses a radically different architecture to the Xbox - to play Xbox titles has been a major problem for Microsoft, and it's rumoured that backwards compatibility wasn't actually part of the original specification of the console.

Indeed, it wasn't even confirmed that the system would be able to play Xbox games until E3 this year, when Microsoft announced that "best-selling" Xbox titles would work on the Xbox 360 - a curious piece of double-speak which the software giant refused to clarify fully.

Following the announcement, sources close to the company indicated that a form of recompilation (known as "transcompilation") would be required to make Xbox games work on the 360, with the resulting patched executables being shipped on the system's hard drive for certain popular games, and patched versions of other games gradually being added over the Xbox Live network.

Speaking to GamesIndustry.biz at the time, Microsoft Xbox PR manager Michael Wolf denied that games would need to be recompiled, and assured us that the company had no intention of charging for updates to the backward compatibility service. However, he refused to answer further questions about how the process will work.

Now a report on US website 1up confirms that Microsoft has in fact licensed parts of NVIDIA's technology from the Xbox to allow it to emulate the chipset in Xbox 360, a deal which will see Microsoft continuing to make payments to NVIDIA for several years.

The company apparently plans to emulate the Xbox' Intel CPU on the 360's multiple IBM PowerPC cores, and will now be able to emulate the NVIDIA chip to some extent on the ATI graphics chip in the 360 - but it would appear that many games will still not work without some modification.

Patches for some popular games - or "emulation profiles" - will ship on the Xbox hard drive, and those games will as a result work out of the box. Microsoft is expected to work to get emulation working for other games over time, and will distribute further emulation profiles over the Xbox Live service.

What's not clear is how users without Xbox Live access - around 90 per cent of users on the current generation Xbox, for reference - will be able to update those profiles, and whether Microsoft will ever get the full range of Xbox software working on the new console.

Wolf declined to answer the first of those questions when we put it to him last month, but was more positive on the second issue, telling us that "our goal is to make ALL Xbox games play on Xbox 360, and at launch we'll have a selection of the top selling that will be tested and confirmed to work."
http://www.gamesindustry.biz/content_page.php?aid=9562
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Old 06-16-05, 12:42 PM
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I personally don't care which company is first, second or third, just as long as all of them make enough cash to stay in business and support their consoles. I have all three current systems and will get all three next gens too. As long as they all make money then I'm perfectly happy.
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Old 06-16-05, 07:46 PM
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When does ebGames start taking pre-orders for this?
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Old 06-16-05, 08:22 PM
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Originally Posted by edytwinky
When does ebGames start taking pre-orders for this?
They are already taking deposit money. Some stores are already up to second shipments.

All the non-gaming stores (Amazon, Walmart, etc.) will start taking orders when Microsoft releases concrete pricing info and promotional info. If I had to guess, late July/Early August.

Promotional material and pricing info went out on the Xbox in the first half of August 2001 if I remember correctly.
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Old 06-20-05, 03:12 PM
  #150  
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Gotham TV and more.


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