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Old 02-27-06, 11:56 PM
  #501  
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1.10 Class changes leaked....

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Old 02-28-06, 01:27 PM
  #502  
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The link is blocked from my work. is it the list translated from the taiwan forums? stuff like "druids can used trinkets in animal forms"?
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Old 02-28-06, 02:04 PM
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Here ya go....

On Saturday, 1.10 changes for every class were revealed on the Taiwanese Official World of Warcraft Forums. There have been several threads going in an attempt to understand these changes and translate them into English. The following is a compilation of forum posts and translations of the Taiwanese forums as well as the links to the original posts. It can be assumed that the English versions of these posts are forthcoming. With the release of these upcoming changes it would seem that 1.10 will be on the test realm very soon. Tuesday perhaps?


Credit for most of this translation goes to


Aegan

Level 60 Night Elf Hunter

Guild: Incandescent Dawn
Realm: Suramar


Warrior:

http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

1. Execute - Execute will work with Sweeping Strikes again. If the target of the Sweeping strikes proc has less than 20% health then they will take full execute damage. If they are above 20% they will take a normal swing of your weapon in damage.

2. Whirlwind - When used with Sweeping Strikes, it will only hit one extra person (on top of the 4 from whirlwind) This will only use up a single Sweeping Strikes Charge.

3. Flurry - Fixed a bug where all ranks of this talent were not properly being triggered.

4. Retaliation - Fixed a bug where this skill was not functioning correctly as a melee attack.

5. Intimidating Shout - When it is resisted by the main target, it will no longer apply its fear. The fear is now limited to 5 targets.

6. Flurry - The speed improvement from Flurry will only be applicable for the next 3 swings.

7. Sweeping strikes - The damage from the extra attacks generated by Sweeping Strikes will now take into consideration the armor of the target being hit with the extra attack rather than the armor of the person you are swinging at. (Ie: No more swinging at mages to do massive damage to plate wearers)

Rogue
http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

Translation:

1. Slice and Dice: If you attempt to use this skill when your target is dead, you will get an error message. This skill cannot be dodged, parried or missed.

2. Sap: When sap is resisted, Lightning Shield will not break stealth.

3. Remorseless Attacks: This talent will not trigger when you kill a monster that does not yield experience, or a player that does not yield honor points.

4. Distract: this skill will no longer trigger Lightning Shield from Shamans.

5. Blade Flurry: The damages of the extra attacks will now be determined by the armor rating of the secondary target.

6. Blind: Blind is no longer considered a melee attack, and cannot be parried or dodged.

Hunter
http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

1. Multishot - The attack power of this skill has been normalized. All ranged weapons will now use 2.8 as the standard multiplier. Weapons that are slower than 2.8 will see their damages reduced slightly, and weapons that are faster than 2.8 will see their damages increased slightly.

2. Aimed shot - (Same as above)

3. Improved Aspect of the Hawk - the duration has been increased from 8 seconds to 12 seconds. The speed improvement will not start until the second shot has landed. This was changed to fix a delay problem in the talent.

4. Hunter's Mark - (this is where I couldn't really understand what it said...something about the caster will not be listed under the mob's "threat list", and something about a debuff...)

5. Claw and Bite - pets using these skills will now gain appropriate amounts of threat depending on the rank of the skill. Previously, only rank 7 and 8 were causing the right amount of threat.

6. Beastial Wrath - will not generate any threat for the caster.

7. There will be new wild boars showing up in EPL with Rank 6 Charge.

Shaman
http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

1. Lightning shield - Environmental Damaging effects (campfires) will no longer eat charges of Lightning shield.

2. Grounding Totem - this totem will no longer absorb the following effects: Frostguard, Hammer of Titans, Annihilator, The Chief's Enforcer, The Judge's Gavel, Blacklade of Shahram, and Bonereaver's Edge.

3. Flurry - the speed bonus will only exist for the next 3 attacks.

4. Healing Wave - mana cost reduced by 9%.

5. Shamans will now be able to use equipped items in ghostwolf form.

Priest

http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=


My translation with others feedback. (updated up to Moirain's post on page 2)

=-=-=-=-=1.10 Priest Change posted on WoW Taiwan offical forum=-=-=-=-=
Translation by Drenden, Kallistae, Jediah, and Moirain, and a druid (hehehe).

1. Free Respec.

2. Decrease cost on all training skills.

3. Prayer of Fortitude has an increased range and area effect.

4. Holy Fire is now a non-talent trainable skill. First obtainable at level 20.

5. Mind Soothe is now an instant spell.

6. Shadowform: reduce physical and ranged damage. See talent trees for more info.

7. Feedback (Human): See Eyonix's post for details. When using Feedback, the human priest will surround himself with anti-magical energy. Any successful spell cast against the priest will burn mana from the attacker and deal Shadow damage.

8. Elune's Grace (Night Elf): The ranged damage reduction from Elune's Grace will be increased, both its duration and mana cost will decrease, and the spell will also increases the priest's chance to dodge. This spell now has a cooldown.

9. Shadow Guard (troll): will become an instant cast ability. The tooltip will also be updated to reflect that damage caused by the spell causes no threat. Such is already the case, however, is not currently documented.

10. Inner Fire: (see Eyonix's post) Inner Fire will provide more armor than before. The duration will also be increased to 10 minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. mana cost is increased.

(11-14, see Eyonix's post)
11. Desperate Prayer (Human and Dwarf): Reduce cooldown time.

12. Touch of Weakness (Forsaken): will become a 10 minute self buff which is triggered when the caster become struck by a melee attack. The effect will otherwise remain the same. mana cost greatly reduced.

13. Hex of Weakness (Troll): will apply a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty will stack with either Touch or Curse of Weakness. mana cost greatly reduced

14. Star Shard (Night Elf): Starshards has been redesigned to work similar to Curse of Agony, dealing lower initial damage which increases as the duration continues. The mana cost will drop substantially for all ranks, approximately 30%. and the spell damage will be increased aproximately 17%. All ranks of this spell will have a 6 second channeling duration.
15. Lesser Heal: mana cost reduced by ~9%.

16. Heal - Rank 2, 3, and 4 reduce casting time to 3 seconds and more (see notes by Moirain and Jediah).

17. Greater Heal: reduce casting time to 3 seconds. (see notes by Moirain and Jediah)

=-=-=-special note by Jediah=-=-=-=
#16 and 17 both include a part about them being reduced in mana cost by 10%, and also, since the cast time has been reduced, they won't benefit with +healing or +dmg/healing gear as before.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=-=-=-=-special note by Moirain=-=-=-=
the translation about "heal" seem to be saying about mana/heal efficiancy increase and also that Greater heal, since cast time is lower than 3.5 seconds , no longer receives the entire +healing effect from gear.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

18. Vampiric Embrace: traget resisted the damage will not have healing effect. (nothing new)

19. Power Word: Shield: "now getting 10% of dmg/heal gear." (Thanks to Kallistae)

20. Holy Nova: increase mana cost and no cooldown time.

Mage

http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

_________________________________________

Im guessing...

1. Frost Ward will now automatically be used when it becomes refreshed if already activated.
2. Fire Ward will now automatically be used when it becomes refreshed if already activated.
3. Detect Magic had a problem where it increased the aggro levels of mages. It has been reduced to not cause so much hate anymore.
4. Ignite now only stacks with criticals from the original mage. It does not stack together with other mage's Ignite criticals.
5. Increased the range of Arcane Brilliance.

Paladin:

http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

1. Blessing of Light - different ranks are no longer stackable - the ability for this to stack was not intended.

2. Judgment of Righteousness - Accuracy Increased (note: i want to say 100%, but i am not quite sure how it works)

3. Righteous Fury - Wil now cause appropriate extra threat with all holy damage.

4. Holy Shock - Can now be used with Divine Favor and Illumination.

5. Holy Shield - Mana cost reduced by 15%, and +spell items will now affect this spell.

6. Eye for an Eye - Can be triggered while mounted.

7. Blessing of Sacrifice - This blessing can no longer be used to save the target from dying due to other spell effects. (eg. You can no longer Blessing of Sacrafice a Warlocks Pet and have him use 'Demonic Sacrafice' to have both Master Demonologist and Demonic Sacrafice buffs enabled at the same time)

8. Seal of Command - Can now properly trigger when the paladin is silenced.

9. Improved Seal of Righteousness - Tooltip updated to reflect actual usage. This talent increases 3-15% damage for both seal of righteousness and judgment of righteousness

10. Lay on hands - range increased.

11. Divine Intervention - range increased.

12. Holy Shield - tooltip updated to reflect extra damage done.

13. All improved blessings have their ranges increased.

14. Holy Shock - mana cost reduced.

15. Monsters that are immune to scorpid sting will now be immune to vindication as well.

Warlocks: Brought to you by //Drakore, Frostwolf

1. Curse of Agony - No longer interrupts spell casting.

2. Soul Fire - Returns a soul shard to the warlock if a target that yeilds experience or honor dies within 5 seconds of the cast.

3. Rain of Fire - Now correctly triggers Pyroclasm.

4. Master Demonologist - Is now applied when a minion is banished or not under the warlock's control.

5. Curse of Doom - Can no longer be cast on targets who are Mind Controlled.

6. Shadowburn - No longer returns a shard if resisted or from targets that do not yield experience or honor.

7. Curse of Weakness - Mana cost reduced.

8. Curse of Recklessness - Mana cost reduced.

9. Mobs that are immune to Fear effects are now also immune to Death Coil. (Note: This does not say 'Players are able to break the effect of Death Coil with Fear Breaking Effects.' It says that mobs (NPCs) that are not fearable, will no longer be affected by Death Coil)

10. Suffering (Voidwalker) has an increased radius. The tooltip has been updated. New warlock talent calculators will be on the site soon.

Druid:
http://forum.wowtaiwan.com.tw/twow_f...&GoPage=1&lis=

1. Healing Touch Mana cost reduced by 9%.

2. Ferocious Bite: cannot be parried, dodged, or resisted?

3. No cure poison in Moonkin.

4. Gift of the Wild - Now has an increased range

5. Rip - now a bleed effect.

6. Druids in shape-forms can now use any Equipped item

7. Soothe animal and Rebirth are now affected by Nature's swiftness.

8. You can no longer die from shifting out of bear at low health (MoTW bug).

9. Pounce no longer causes its DoT if missed or blocked.

10. No idea.

11. Players will no longer be immune to snares for 1 second when performing a shapeshift.
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Old 02-28-06, 02:05 PM
  #504  
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Originally Posted by DaveNinja
The link is blocked from my work. is it the list translated from the taiwan forums? stuff like "druids can used trinkets in animal forms"?
Yup, that's the one. But it's not just trinkets:

"Druids in shape-forms can now use any Equipped item."

I'm surprised the test realm hasn't gone up yet. I guess next week then.
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Old 02-28-06, 06:05 PM
  #505  
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Any info on the non class related changes?
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Old 03-01-06, 01:22 PM
  #506  
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I wish I knew if that was true. I've been leveling a boar up to 60 (got it to 56 yesterday), but it's slow going. If they are going to have new ones that soon, I'll go back to using my owl (which is a great pet against multiple monsters) and get a new boar when 1.10 comes out.

Last edited by Ginwen; 03-01-06 at 01:38 PM.
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Old 03-02-06, 09:04 AM
  #507  
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Originally Posted by Ginwen
I wish I knew if that was true. I've been leveling a boar up to 60 (got it to 56 yesterday), but it's slow going. If they are going to have new ones that soon, I'll go back to using my owl (which is a great pet against multiple monsters) and get a new boar when 1.10 comes out.
Well, you wouldn't have to get a new boar. Just stable it and go train one of the new boars. Then abandon that one once you learn Charge 6 and teach it to your other boar. That's what I do with my Slavering Worg. He's got a 1.2 attack speed, so I don't want to get rid of him. So I just keep learning the new abilities off other pets as they become available and teaching them to him. An owl sounds interesting, though. I assume you like it because of the screech ability?
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Old 03-02-06, 09:45 AM
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Originally Posted by Xander
Well, you wouldn't have to get a new boar. Just stable it and go train one of the new boars. Then abandon that one once you learn Charge 6 and teach it to your other boar. That's what I do with my Slavering Worg. He's got a 1.2 attack speed, so I don't want to get rid of him. So I just keep learning the new abilities off other pets as they become available and teaching them to him. An owl sounds interesting, though. I assume you like it because of the screech ability?
I'm just being lazy, I'm tired of leveling the boar up , but if I got a new one I'd just have to get his loyalty up anyway, so I think I will get old Wilbur up to 60 (just 3.5 to go) and if a higher level charge gets introduced just teach it to him.

And yes, I like the owl mostly because of screech, but dive doesn't hurt either (it kills me having a pet that takes forever to get to the target, which is why my tank pet is a boar not a bear). Screech does really well at keeping adds on the pet--the only bad part is that it can agro "neutral" monsters that are in the vicinity if I'm not careful, but there are only a couple of places (like when I'm killing devilsaurs and I piss off one of those bloodpetal lashers) where that's an issue.

Last edited by Ginwen; 03-02-06 at 09:51 AM.
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Old 03-03-06, 01:44 PM
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Official 1.10 patch notes (at least as of today) are here:

http://www.worldofwarcraft.com/patch...atchnotes.html

Last edited by Ginwen; 03-03-06 at 01:56 PM.
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Old 03-03-06, 04:15 PM
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Crazy that Scholo/strat are becoming 5 man only and UBRS/LBRS 10 man only. maybe Diremaul will get more popular again since its easier to 5 man than strat/scholo and often has better drops (no set pieces, though)
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Old 03-03-06, 09:19 PM
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Originally Posted by DaveNinja
Crazy that Scholo/strat are becoming 5 man only and UBRS/LBRS 10 man only. maybe Diremaul will get more popular again since its easier to 5 man than strat/scholo and often has better drops (no set pieces, though)
Personally I like 5-manning instances. But what I'm worried about is that you're more likely now to have a noob (ie. someone who doesn't know how to play their class) in the group. At least in raids that wasn't that big a factor since you're basically zerging. But hopefully it'll produce better players in the process.

I still don't see anything regarding raid buff versions of Divine Spirit and Shadow Protection for us priests. Eyonix has mentioned them in his posts but I don't see them in the patch notes.
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Old 03-03-06, 09:58 PM
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They lowered the caps because of the new armor sets, they didn't want them to become trivial to get as they are fond of saying.
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Old 03-03-06, 11:42 PM
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nice. Where can I find info on the tier 0.5 items?

How many class specific sets are there now for each class? I think there are 2 5 peice sets and 2 8 piece sets, plus the tier 0 stuff, right? Is there 1 tier 1 5 piece and 1 teir 2 5 piece, and the same for 8 peicers?
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Old 03-03-06, 11:48 PM
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There's currently no info on the new sets as of yet, there should be when the test realm goes up. As for your other question I'm confused, there is one 8 piece Tier 0 set for each class.
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Old 03-03-06, 11:51 PM
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10 Man ubrs? Try 3 http://ropetown.com/phpBB2/viewtopic.php?t=891&start=45
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Old 03-04-06, 12:29 AM
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Originally Posted by RoQuEr
Are you shittin' me?! That just can't be true. INCONCEIVABLE I SAY!

Look at all those buffs. I'm guessing from the pics that the warrior tanks both guards while the warlock kites Drakk? That's unreal. Taking down those two guards would take a long time. How in the hell does the warlock stay alive that long with Drakk?
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Old 03-04-06, 12:31 AM
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OK, let me try again, using the druid sets as I know them best. There are:
Stormrage - 8 peice
Cenarion - 8 peice
Genesis - 5 piece
Zandalar (Haruspex) -5 piece
Wildheart - 8 piece

I assume the new set will also be 5 pieces, bringing the total to 1 5 and 1 8 piece set for each tier. Is that the case? Wonder if the final instance in 1.11 will change that all...
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Old 03-04-06, 11:28 AM
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Originally Posted by RoQuEr
OK, let me try again, using the druid sets as I know them best. There are:
Stormrage - 8 peice
Cenarion - 8 peice
Genesis - 5 piece
Zandalar (Haruspex) -5 piece
Wildheart - 8 piece

I assume the new set will also be 5 pieces, bringing the total to 1 5 and 1 8 piece set for each tier. Is that the case? Wonder if the final instance in 1.11 will change that all...
The new set is 8 pieces. And you will need your Tier 0 (Wildheart in your case) to upgrade to the new set.
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Old 03-04-06, 04:05 PM
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If its not 8 pieces then its not really considered a set.
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Old 03-13-06, 06:15 PM
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I miss this game but unfortunately don't think there is enough new content after BWL to bring me back
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Old 03-14-06, 10:39 AM
  #521  
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I'm having a blast now playing alts. I ran Gnomer with a group of 3: my 41 warrior, my wife's 36 priest and my friend's 27 rogue. It was a lot of fun. I love playing my warrior when i'm in a group with my wife's priest. We can take on 2 or 3 elites the same level as i, like in the ruins of alterac. i think we may try to 2 man the SM library. should be doable. I'm looking forward to the later instances.
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Old 03-30-06, 12:00 PM
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God I love big patch days like this. It sucked I was unable to play until very late Tuesday but I was able to make over 1000g since then so it's all good.

As for the new isntance caps I think its good because scholo and strat are easy to 5 man anyway and I have done 7 for ubrs but with 10 its easy. The only bad part about it, is that it will make pugs nearly impossible to do successfully.

As for the .5 sets, they just don't interest me. I never even got my tier0 set and am working on my tier1 set now.


edit: oh yeah I guess I should mention since it has been awhile since I ahve psoted. I am level 60 now and for quite some time have been. I recently got into Black Tide. MC and Ony are on farm status. Currently we are working on BWL and have gotten to Flamegor. We also do AQ20 and ZG in offtime. I think we are finally starting AQ40 this weekend which should be interesting.

Last edited by KennyBoy; 03-30-06 at 12:11 PM.
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Old 03-30-06, 05:04 PM
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Can you say how you made the 1000g?
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Old 03-31-06, 11:49 AM
  #524  
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Yeah, 1.10 has pretty much been a big clusterfuck. Finally got all my mods working again, but still have all sorts of other bugs going on. Good times.
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Old 03-31-06, 02:46 PM
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So, they just announced the new alliance race for the Burning Crusade. Is this an early april fools joke?

Nevermind, after reading the description closely, it has to be.

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