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Call of Duty: Black Ops 2 (November 2012)

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Old 09-29-12, 06:18 PM
  #151  
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Re: Call of Duty: Black Ops 2 (November 2012)

Originally Posted by Matthew Chmiel
I didn't play much of the first Black Ops, but what's the closest gun to the ACR used in the MW series?
Probably the Galil. Its tied for the least recoil and has a slower rate of fire.

The Famas is actually considered the best AR but I hate it. Its like half my bullets just evaporate mid-air with that gun. That just seems to be a me problem though.

I much prefer the Galil, Commando, and Aug to the Famas.
Old 09-29-12, 07:11 PM
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Re: Call of Duty: Black Ops 2 (November 2012)

The Galil is a monster of a gun. I usually run galil + suppressor until I unlock the commando. Both guns just buck straight up and are easy to control with little need to burst fire until you get pretty far out of normal range. I like the commando more as it seems to have a better spread for close range hip firing.
Old 09-29-12, 11:36 PM
  #153  
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Re: Call of Duty: Black Ops 2 (November 2012)

Where the fuck is War? We haven't had that since WaW and I want it back, now.
Old 09-30-12, 07:54 AM
  #154  
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Re: Call of Duty: Black Ops 2 (November 2012)

All new guns are in Black Ops 2. Black Ops was set in the codl war so it used some older existing weapons. Black Ops 2 is set in the near future so most of the guns are new models, prototypes and non existent weapons. The guns that have been seen in multiplayer so far are as follows:

Assault Weapons - AN-94, SMR, M8A1, Type 25, SA58, Sig 556, SCAR-H
Sniper Rifles - DSR-50, SVU-AS, Ballista
SMGs - MP7, Chicom QCB, PDW-57, Skorpion EVO 3, MSMC
Shotguns - M1216, Seiga 12, R-870 MCS
LMG's - LSAT, QBB-LSW, MK 48
Pistols - KAP-40, Tac-45, Raging Judge, U23-R
Launchers - SMAW, FJH-18AA, RPG

I wouldn't be surprised to see them use a variant on the ACR since there is already a variant of the SCAR. The SMR may be what is like the ACR.
Old 10-01-12, 01:41 AM
  #155  
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Re: Call of Duty: Black Ops 2 (November 2012)

This is what I came up with using that class calculator.......

Primary Weapon: Assault Rifle with Suppressor
Lethal Equipment: Bouncing Betty
Perk 1: Ghost
Perk 2: Cold Blooded
Perk 3: Dead Silence
Wildcard 1: Danger Close : Claymore
Wildcard 2: Perk 3 Greed : Awareness
Scorestreak 1: 375 pts - UAV
Scorestreak 2: 400 pts - Hunter Killer
Scorestreak 3: 525 pts - Hellstorm Missile
Old 10-08-12, 03:13 PM
  #156  
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Re: Call of Duty: Black Ops 2 (November 2012)

Stole this quote from another forum I post on..........

Originally Posted by Skilotonn
Played two matches of Black Ops 2 yesterday, and for the doubters, any video that you saw that showed practically no recoil is really because of that attachment that reduces recoil, because the guns truly did have significant recoil, and I'm talking the most recoil the series has had.

Namely the MP7, it continues to rise right after holding down the trigger, and you must burst it if you want to stay on target while emptying the clip.

Both matches were Multi-team matches with 4 teams of 3 - first match was Kill Confirmed on that destroyed city map, and the second one was TDM on the map in the hills with tons of paths. First map ended on a tie with another team, and the second one ended by coming in second by ONE kill as my Hellfire missile scatter shot was coming down on someone. Such a shame.

I've sworn off CoD, but I gotta say that the weapons and the additions and changes they've made to the game look really, really good.
Good news that the guns won't all be laser beams.
Old 10-08-12, 06:13 PM
  #157  
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Re: Call of Duty: Black Ops 2 (November 2012)

They will be for the 13 year olds that play 20 hours per day.
Old 10-08-12, 08:45 PM
  #158  
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Re: Call of Duty: Black Ops 2 (November 2012)

If you play that much you should be good. I'm always amazed by the people who have like 20 days played, a .75 KDR, and like 300 more losses than wins. I just don't understand how that can be fun for anyone.
Old 10-08-12, 09:00 PM
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Re: Call of Duty: Black Ops 2 (November 2012)

I don't know....it's just looks....the damn same. Sure this series gives you something to do during the winter months (especially when your're single) but my brain has officially froze from it.

I've been checking out MOH Warfighter which looks pretty good but I've never heard much good about that series......at all.

It just takes longer than a year or so to make a great game.....I have not been impressed with any of the videos yet as well. Even if the minor tweaks are great....I'm still not seeing anything other than just running around aimlessly and pulling the trigger.

With that said....if one of the Zombie modes is something like a free roam (which, I may be dead wrong but I thought they were hinting at that) then that definitely has my interest.
Old 10-08-12, 09:21 PM
  #160  
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Re: Call of Duty: Black Ops 2 (November 2012)

They've been working on Black Ops2 for 2 years.
Old 10-09-12, 05:14 PM
  #161  
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Re: Call of Duty: Black Ops 2 (November 2012)

Originally Posted by Rival11
I don't know....it's just looks....the damn same. Sure this series gives you something to do during the winter months (especially when your're single) but my brain has officially froze from it.

I've been checking out MOH Warfighter which looks pretty good but I've never heard much good about that series......at all.

It just takes longer than a year or so to make a great game.....I have not been impressed with any of the videos yet as well. Even if the minor tweaks are great....I'm still not seeing anything other than just running around aimlessly and pulling the trigger.

With that said....if one of the Zombie modes is something like a free roam (which, I may be dead wrong but I thought they were hinting at that) then that definitely has my interest.
MOH multiplayer was competent but suffered from not being innovative and from not doing anything better than CoD or Battlefield. Everything was solid. Shooting, gameplay, map design, etc.... but it did nothing exceptional.
Old 10-09-12, 07:16 PM
  #162  
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Re: Call of Duty: Black Ops 2 (November 2012)

Isn't the real appeal of CoD games the kill streak rewards? MoH doesn't have that and Battefield has a dumbed down version which I could never figure out. IMO the addictive nature a always comes back to a reward system... And CoD does this in spades.
Old 10-09-12, 11:31 PM
  #163  
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Re: Call of Duty: Black Ops 2 (November 2012)

Black Ops II Pre-Orders Also Get Double XP For Launch Weekend

Activision is doubling up on the pre-order bonuses for Call of Duty: Black Ops II, with the Nuketown 2025 bonus map now being joined by the promise of double XP for the game's launch weekend, giving you a headstart over the competition in your quest to acquire all ten levels of Prestige on offer.

In addition to this, GAME is also offering its own 'Call of Duty Perks Programme' when you pre-order Black Ops II, where putting down a Ł10 deposit on the game will snag you a Limited Edition double-sided Nuketown 2025 poster. In addition to the Nuketown map and double XP, there's also the following perks to boot:

GAME Exclusive Xbox 360 Avatar item or PS3 theme
GAME Exclusive multiplayer playercard
GAME Exclusive Digital multiplayer Brady mini guide
Up to 25% off the Turtle Beach headset range
Double reward points
Entry to exclusive sweepstakes
Plus, more to be revealed soon


[Via VG]
Old 10-10-12, 12:16 AM
  #164  
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Re: Call of Duty: Black Ops 2 (November 2012)

Originally Posted by sven
They've been working on Black Ops2 for 2 years.
Yup. There's always been a two-year window from development to release once Activison brought Treyarch on board.

Treyarch started development at World at War while Infinity Ward was still developing the first Modern Warfare. Hell, World at War was announced officially months before Modern Warfare's release.
Old 10-10-12, 07:11 AM
  #165  
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Re: Call of Duty: Black Ops 2 (November 2012)

So has it been said if there will be any leveling/perk rewards for zombie mode yet? Definitely something that's been lacking from the last two zombie games.
Old 10-10-12, 08:43 AM
  #166  
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Re: Call of Duty: Black Ops 2 (November 2012)

This is the most info filled article I can find about the new zombie modes......

http://www.joystiq.com/2012/09/26/ca...an-open-world/
Old 10-12-12, 11:53 AM
  #167  
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Re: Call of Duty: Black Ops 2 (November 2012)

http://www.vg247.com/2012/10/12/blac...de_approaches/

Finally, Black Ops 2 sees the return of Treyarch’s zombies mode, but this time it isn’t just a side-attraction, it’s a full open-world campaign. The studio really is dredging the market to hoover up everyone’s attention this year, and what’s interesting is how well it has has held the whole package together

We’ll start with zombies because chances are this is what you came here for. The core zombie campaign is called TranZit, and the plot follows the events of Rezurrection – the final piece of zombie DLC from the original Black Ops.

Treyarch wouldn’t confirm this, but it appears as if TranZit is set in the modern day, rather than the 2025 setting of Black Ops 2. The world smacks of the American south-west, with burned out diners, boarded up theatres and rusted car shells lining the dilapidated streets.

The zombie outbreak is back with a vengeance and your only hope of understanding the cataclysm and escaping the undead is to blaze a trail across the region – either on foot or by bus. Along the way you will encounter focal points, arenas that can be selected in Survival mode if you fancy a classic bit of zombie action with mates.

There is an element of Dead Island in here too, as crafting is available for the first time. We’re unsure of how many items can be built, but we did see survivors building spiked shields out of car doors and shrapnel.
Treyarch also showed us a new Black Ops 2 campaign mission called ‘Celerium’ that really got a reaction from the press on show.

It underlines the game’s enhanced engine, gadgets, gameplay and aesthetic prowess wonderfully. If anything, the studio should have shown this mission at E3 instead of the Los Angeles one.

It’s the second mission in the game, and it tracks Mason and his buddy Harper – played by the brilliantly rasping Michael Rooker – as they attempt a covert siege on a drone facility owned by villain Raul Menendez. It opens with the duo scouting the area on a rain-slick cliff edge.

It’s not like the frankly boring rappel sections that every Call of Duty has. In fact, you choose your own route down the rock face, swinging left and right to get a better path down to the ground. The visuals are truly superb as a storm rolls in, genuinely hampering your vision.
The objective is far away, so the team free-fall off the cliff before deploying wingsuits that see them swooping through the skies at high speed. None of this is scripted, as Treyarch steers Mason around cliffs and through jagged canyons with his squad in tow. It’s thrilling stuff.

Landing in the dense jungle, the mission goes fully covert as Harper spots a patrol of stealth-cloaked snipers roaming the compound’s perimeter. You can choose to open fire or take the goons down silently and steal their stealth suits for yourself, giving you an edge over unsuspecting enemies.

Already the freedom to approach objectives as you see fit makes the corridor sections of previous Call of Duty titles a fading memory. It’s not Battlefield: Bad Company levels of sandbox, but the exemplary stage design hits a sweet spot between freedom and focus that keeps things interesting.

Treyarch begin by answering some frequently asked questions surrounding multiplayer. You have 55 levels per Prestige, and you can Prestige ten times. After you level up you get an unlock token, and this can be used to buy a piece of equipment out of a selection of 100 item.

There are more content than levels, so you can’t get everything in one Prestige, however, once you complete your 10th Prestige you earn ‘Master’ status and unlock all 100 pieces of available kit at the same time.

After you Prestige you lose all of your unlocked gear, but your weapon ranks remain. You can reset your stats after you Prestige and even spend an unlock token to get a refund on a token you spent elsewhere. So say you don’t like a particular gun, you can lock it again and spend the token on something else. It’s clever.

There is a new ‘Party’ playlist that includes returning classics Gun Game, One In The Chamber, Sharpshooter and Sticks and Stones. These are no longer wager matches however, and grant players XP for participating, just as normal game modes do.

Combat Training has also been expanded, and is now split into three tiers. First is Bootcamp, which covers levels 1-10 that puts two teams of three humans and three bots, against each other. Objective training covers all objective modes at level ten-plus, while Bot Stomp mode pits six humans of any level against six bots.

Treyarch’s list of new features doesn’t seem to end as the presentation rolls past the hour mark, with over 1000 new challenges that unlock cosmetic items – such as callsigns, playercard decals and shapes for the emblem editor, which now gives players 32 layers to play with.

We then see a new multiplayer map called Express which is set in a bullet train station, and features a high-speed carriage doing laps around the track. It will crush anyone foolish enough to linger on the track for too long, and adds another dynamic element into the mix.
Old 10-15-12, 01:44 PM
  #168  
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Re: Call of Duty: Black Ops 2 (November 2012)

Looks like Elite will be free for Black Ops 2.

From the Elite website.......

Everyone likes free stuff, right? On that note, we are happy to announce that all Call of DutyŽ Elite features for Call of DutyŽ: Black Ops II will be free! Some new and improved Elite features, include: Player and Clan HQ, Zombies support, Elite TV content, social sharing and notifications, plus much more! Additional details about our upcoming features will be making their way out over time.
They are still offering a season pass at $10 off the normal prices but that is separate from Elite this time. And no more stupid monthly drops. Just packs this time around.

Last edited by sven; 10-15-12 at 02:03 PM.
Old 10-15-12, 02:08 PM
  #169  
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Re: Call of Duty: Black Ops 2 (November 2012)

So what is the benefit of ponying up money for Elite again?
Old 10-15-12, 02:40 PM
  #170  
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Re: Call of Duty: Black Ops 2 (November 2012)

What money? Its free!

You can pay for all 4 map packs ahead of time for $50 if you want or you can buy them individually for $15 when they come out......or not buy them at all.
Old 11-11-12, 04:31 PM
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Re: Call of Duty: Black Ops 2 (November 2012)

So anyone picking this up on Tuesday? I'm keeping my $68 Hardened Edition preorder from Newegg since it looks like it's sold out pretty much everywhere. I'll just have to live with the fact that I'm never going to touch the MP in this. After playing Halo 4 for the past week, I just can't go back. I think zombie mode and the campaign will be just fine.
Old 11-11-12, 04:44 PM
  #172  
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Re: Call of Duty: Black Ops 2 (November 2012)

Is the Hardened sold out? I pre-ordered it, but since I'm a Zombies only guy I have no qualms about dumping it for the regular version.
Old 11-11-12, 05:08 PM
  #173  
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Re: Call of Duty: Black Ops 2 (November 2012)

Mine and my roommates copies will be coming from Amazon hopefully on Tuesday, pretty excited about it, mostly for the new Zombies but the multi looks pretty sweet

And for those that don't know this Nuketown Zombies map doesn't come with the regular edition of the game
Old 11-11-12, 05:33 PM
  #174  
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Re: Call of Duty: Black Ops 2 (November 2012)

I think there's enough physical and digital content in the Hardened Edition to warrent an extra $20 -- especially considering Best Buy will be giving me $20 in RZ Certificates on the back end for the preorder. If it were $100, I'd have passed.
Old 11-11-12, 06:14 PM
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Re: Call of Duty: Black Ops 2 (November 2012)

Is the Zombie mode only a multiplayer option, meaning no single player campaign with Zombies? I'm not too familiar with series which is why I ask.


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