World of Warcraft game thread - 'official' dvdtalk server inside.
#351
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Originally Posted by CaptainMarvel
I found him last night.
The trip wasn't nearly as bad this go round... I only caught aggro once, and Sprint let me get away pretty easily.
It was neat trekking through Ironforge. I think I'm going to stay on this continent for a while. I like it better than the Night Elves homeland.
![Big Grin](/images/smilies/biggrin.gif)
The trip wasn't nearly as bad this go round... I only caught aggro once, and Sprint let me get away pretty easily.
It was neat trekking through Ironforge. I think I'm going to stay on this continent for a while. I like it better than the Night Elves homeland.
Yeah my Night Elf left "home" at level 15 and never looked back. I have my porting stone set to Iron Forge, you can get to almost anywhere with a couple of Griffen rides from there plus you have the bank and the auction house.
#352
DVD Talk Hall of Fame
I havent had much chance to play since last week. I'm jonesing for it. Im almost through the westfall stuff (level 18 mage). I have a hard time keeping money since i end up disenschanting lots of green items instead of selling them.
#353
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any of you high lvl mages? (lvl 40 and up)?
I'm a few levels from maxing my char and looking to start a new char.
with my hunter I can solo stuff 3-4 lvls above me.
Can you do that with a mage?
I'm worried about resistance.
How viable is it as a solo class?
I'm a few levels from maxing my char and looking to start a new char.
with my hunter I can solo stuff 3-4 lvls above me.
Can you do that with a mage?
I'm worried about resistance.
How viable is it as a solo class?
#354
DVD Talk Hall of Fame
As a lower level mage (level 18) i can do great one on one and ok against 2 mobs (sheep one of them and then kill the other before the sheep turns back). More that 2 is tough if they're higher level than you. You get hit too much and it makes casting the spells take forever. Also if you get jumped and cant in get range attacks, its harder. If you can pick enemies off one at a time, you rule and usually kill them before they get into melee range.
#355
DVD Talk Hall of Fame
Oh yeah, i was going to ask a question:
ABout instances, like the deadmines- how many people do you need for a group? 5? or if you're higher level can you do it with less? Does the instance let you in if you're not in a group?
ABout instances, like the deadmines- how many people do you need for a group? 5? or if you're higher level can you do it with less? Does the instance let you in if you're not in a group?
#356
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Originally Posted by DaveNinja
Oh yeah, i was going to ask a question:
ABout instances, like the deadmines- how many people do you need for a group? 5? or if you're higher level can you do it with less? Does the instance let you in if you're not in a group?
ABout instances, like the deadmines- how many people do you need for a group? 5? or if you're higher level can you do it with less? Does the instance let you in if you're not in a group?
#357
Moderator
I bow to you if you can kill Arugal with only a couple level 30's.
I finally got him with a group of four people, all level 30-32 (2 Warlocks, a Mage, and a Shaman). The mage died right before Arugal went down.
I finally got him with a group of four people, all level 30-32 (2 Warlocks, a Mage, and a Shaman). The mage died right before Arugal went down.
#358
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Originally Posted by Groucho
I bow to you if you can kill Arugal with only a couple level 30's.
I finally got him with a group of four people, all level 30-32 (2 Warlocks, a Mage, and a Shaman). The mage died right before Arugal went down.
I finally got him with a group of four people, all level 30-32 (2 Warlocks, a Mage, and a Shaman). The mage died right before Arugal went down.
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#359
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Originally Posted by timewaster
any of you high lvl mages? (lvl 40 and up)?
I'm a few levels from maxing my char and looking to start a new char.
with my hunter I can solo stuff 3-4 lvls above me.
Can you do that with a mage?
I'm worried about resistance.
How viable is it as a solo class?
I'm a few levels from maxing my char and looking to start a new char.
with my hunter I can solo stuff 3-4 lvls above me.
Can you do that with a mage?
I'm worried about resistance.
How viable is it as a solo class?
You will kill things pretty quickly, but will be sitting around drinking water a lot when you solo. In groups, you will use your weakest spells most of the time so that you don't aggro or run out of mana and drag the party down. If things get hairy, then you can burst damage or hit the AoE's.
#360
DVD Talk Hall of Fame
I was thinking of trying the Deadmines soon. I'll be a level 18 mage and my wife is a level 19 paladin. Probably not enough. Maybe i'll try to get a guild mate who is a level 21 or 22 hunter to help out. Smaller groups seem like they'd be the best since its more loot and exp for each member.
If you die in the instance, do you get booted from it or does it take your whole party dying to get thrown out?
If you die in the instance, do you get booted from it or does it take your whole party dying to get thrown out?
#361
DVD Talk Hall of Fame
trigun: do you end up using a wand a lot in a group to conserve mana? also what talent tree did you put most of you points into? At first i was going to go for frost then decided on fire just to get the big initial attack (100% critical on big slow-casting fire boulder spell).
#362
Moderator
Death in an instance:
1. A rezzer is highly recommended, preferably one with a rez stone.
2. In the case of a full party wipe, or if you release your spirit for any reason, you go back to the nearest graveyard as normal. Depending on the location of the instance, this can sometimes be a hell of a walk.
3. When you get close to the instance, you get the message "You must enter the instance to retrieve your corpse."
4. Upon entering the instance, you are resurrected at the instance. This can lead to ugly situations when the dungeon respawns, seperating the group in two.
If the instances didn't respawn, and played more like the missions in Guild Wars, I'd like them a whole lot more.
1. A rezzer is highly recommended, preferably one with a rez stone.
2. In the case of a full party wipe, or if you release your spirit for any reason, you go back to the nearest graveyard as normal. Depending on the location of the instance, this can sometimes be a hell of a walk.
3. When you get close to the instance, you get the message "You must enter the instance to retrieve your corpse."
4. Upon entering the instance, you are resurrected at the instance. This can lead to ugly situations when the dungeon respawns, seperating the group in two.
If the instances didn't respawn, and played more like the missions in Guild Wars, I'd like them a whole lot more.
#363
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Originally Posted by Groucho
Death in an instance:
1. A rezzer is highly recommended, preferably one with a rez stone.
2. In the case of a full party wipe, or if you release your spirit for any reason, you go back to the nearest graveyard as normal. Depending on the location of the instance, this can sometimes be a hell of a walk.
3. When you get close to the instance, you get the message "You must enter the instance to retrieve your corpse."
4. Upon entering the instance, you are resurrected at the instance. This can lead to ugly situations when the dungeon respawns, seperating the group in two.
If the instances didn't respawn, and played more like the missions in Guild Wars, I'd like them a whole lot more.
1. A rezzer is highly recommended, preferably one with a rez stone.
2. In the case of a full party wipe, or if you release your spirit for any reason, you go back to the nearest graveyard as normal. Depending on the location of the instance, this can sometimes be a hell of a walk.
3. When you get close to the instance, you get the message "You must enter the instance to retrieve your corpse."
4. Upon entering the instance, you are resurrected at the instance. This can lead to ugly situations when the dungeon respawns, seperating the group in two.
If the instances didn't respawn, and played more like the missions in Guild Wars, I'd like them a whole lot more.
#364
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Originally Posted by DaveNinja
I was thinking of trying the Deadmines soon. I'll be a level 18 mage and my wife is a level 19 paladin. Probably not enough. Maybe i'll try to get a guild mate who is a level 21 or 22 hunter to help out. Smaller groups seem like they'd be the best since its more loot and exp for each member.
![Smilie](/images/smilies/smile.gif)
#365
DVD Talk Hall of Fame
OK, i'll wait a little while before doing the deadmines. I may also try to get my brother in law to help (level ~38 hunter) to help if he's logged on.
Are the instance monsters all elites, thus tougher, or are there lots of adds?
Are the instance monsters all elites, thus tougher, or are there lots of adds?
#367
I did the Deadmines this weekend at 19 with my rogue. I was easily the lowest on the team, with the highest being 23 or 24. We had one priest and two paladins, as well as a mage, so we were okay for healing, tanking, and damage.
There are lots of regular minions in the deadmines. There are also lots of groups of 2-3 elites in the initial part. Once you get to the later part, there are LOTS of elites.
It's great loot though, and it's a really neat level.
There are lots of regular minions in the deadmines. There are also lots of groups of 2-3 elites in the initial part. Once you get to the later part, there are LOTS of elites.
It's great loot though, and it's a really neat level.
#368
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Originally Posted by DaveNinja
trigun: do you end up using a wand a lot in a group to conserve mana? also what talent tree did you put most of you points into? At first i was going to go for frost then decided on fire just to get the big initial attack (100% critical on big slow-casting fire boulder spell).
![Smilie](/images/smilies/smile.gif)
I might cast the wand a couple times to start with while everybody else is building up aggro. I used it while I was lower level to kill runners, but wouldn't risk it now due to the high resist rate leading to runners pulling adds.
Scorch is a great spell for groups. It's fast, low mana, decent damage, and doesn't create lots of aggro. You'll cast it a lot, which will lead to lots of clear casts if you have that talent (highly recommended). Clear cast makes your next attack spell use 0 mana, which is great for mana expensive arcane missiles or a potential blizzard.
Right now I am pretty even between arcane and fire. I won't be able to hit the top of either tree. I went with a build that would help me kill things quickly while going solo or when blasting AoE's in instances. I will respec after battlegrounds comes out or if my end game mage is struggling, but have been doing fine so far.
Fire Mastery
Improved Fireball Rank 5
Impact Rank 5
Ignite Rank 5
Flame Throwing Rank 2
Incinerate Rank 2
Pyroblast Rank 1
Critical Mass Rank 3
Fire Total: 23
Arcane Mastery
Arcane Focus Rank 1
Improved Arcane Missiles Rank 5
Arcane Concentration Rank 5
Improved Arcane Explosion Rank 5
Evocation Rank 1
Improved Counterspell Rank 2
Arcane Total: 19
I'll probably put 1 more point in arcane focus, and then get presence of mind so that I can do a fireball, instant cast pyro, fireblast burst on a single target, or instant cast flamestrike, cone of cold, arcane explosion on multiple targets. I'll spend the rest of the points on arcane instability for 3% increase on spell critical rate, and arcane mind for more mana.
#369
DVD Talk Hall of Fame
Clearcast you get from the arcane talent? When i looked at it before i thought it was only for the next arcane spell cast, now that i see it is not, it is definently something i'll pick up.
I already put my first 6 or 7 points into frost. How much does it cost to redo your talents if you only have like 9 points?
I already put my first 6 or 7 points into frost. How much does it cost to redo your talents if you only have like 9 points?
#370
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Originally Posted by DaveNinja
Clearcast you get from the arcane talent? When i looked at it before i thought it was only for the next arcane spell cast, now that i see it is not, it is definently something i'll pick up.
I already put my first 6 or 7 points into frost. How much does it cost to redo your talents if you only have like 9 points?
I already put my first 6 or 7 points into frost. How much does it cost to redo your talents if you only have like 9 points?
I think it costs 1 gold to respec your talents the first time, 5 the 2nd time, and 5 more until it costs 50 g to respec each time.
#371
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Ok, I have this idea on how to get more than 5 into an instance, but don't know if it will work.
(they're some instances where you would want more than 5 for example the divine rod quest in Zul Farrak)
If you get a group of 5 in an instance and get 1 person to disband from the group when you are in the instance, can you then invite another into your group to get 6 people in the instance?
(they're some instances where you would want more than 5 for example the divine rod quest in Zul Farrak)
If you get a group of 5 in an instance and get 1 person to disband from the group when you are in the instance, can you then invite another into your group to get 6 people in the instance?
#372
Moderator
The person that disbands will be kicked from the instance (after a 60 second timer I believe).
You can do a raid group in any instance, of course, but I think that'll mess up your quests and XP.
You can do a raid group in any instance, of course, but I think that'll mess up your quests and XP.
#373
DVD Talk Hall of Fame
So raid groups are basically just groups of groups? are they just used for taking out towns/villages for fun or are there quests where you need to 'raid up'?
Also, i found a 'tunnel' in the mage quarters of stormwind thats supposed to lead to Westfall, but it seems to be a dead end. Did i miss something or is this for later on in life?
Also, i found a 'tunnel' in the mage quarters of stormwind thats supposed to lead to Westfall, but it seems to be a dead end. Did i miss something or is this for later on in life?
#374
Moderator
At the high end of the game, there are actual "Raid Instances" which are intended for a full, level 60 raid group (40 people). An example would be Onyxia the Dragon.